Cult of the Lamb Wiki

Entering the lands of the Bishop Kallamar. Those who do not follow the ways of the Old Faith will be destroyed.

Anchordeep is a location and the third biome in Cult of the Lamb.

Description[]

Typically the third of the realms visited by the Lamb, Anchordeep is a marine realm controlled by Kallamar. It is inhabited by a large variety of marine creatures and is a significant jump in difficulty compared to the previous two, containing a large number of enemies who have jumping or dashing attacks. In certain rooms, skeletons can be seen tied to the sea floor, implying that they were drowned, along with impaled jellyfish.

9 Followers are required to open the gate in order to proceed.

History[]

Anchordeep was a realm that was once controlled by Kallamar, prior to being murdered by the Lamb.

Anchordeep II forms after defeating The One Who Waits and meeting ??? for the first time. Along with the previously required Follower count, a level 7 Follower must be sacrificed to the door in order to open it.

Unique Enemies[]

Bosses[]

Anchordeep I[]

Anchordeep II[]

Unique Resources[]

Gallery[]

Trivia[]

  • Lots of enemies have telegraphed dash attacks.
  • Two scripted appearances of Kallamar will inflict disease upon your Followers, who will require bed rest or healing.
  • Jellyfish critters killed will drop Salmon.
Locations
Anchordeep - Anura - Cult - Darkwood - Ewefall - Lonely Shack - Midas' Cave - Mystic Seller's Realm - Pilgrim's Passage - Silk Cradle - Smuggler's Sanctuary - Spore Grotto - The Gateway - The Rot - Woolhaven