Death to non-believers.
Enemies are creatures or entities with the intent of harming player's and/or impeding their progress in one way or another. Enemies can range from generic, common beings that show up often and have weak to moderately strong abilities, to bosses that present a difficult and time-consuming challenge for the player.
There are many factors that can alter how enemies behave, as well as how strong they are.
Overview[]
Health[]
Each enemy has a base amount of health. The amount can be changed with:
- Difficulty: Enemies's health is multiplied by ×0.5 in Easy, ×1 in Normal, ×1.25 in Hard and ×1.5 in Very Hard.
- Biome: Enemies have +0 health in Darkwood, +2 in Anura, +4 in Anchordeep and +6 in Silk Cradle.
- Bishops killed: Enemies have +4 health if the Bishop of the current biome is already defeated.
- Endless: Each loop increases enemies' hp by +5, or +10 for bosses.
- Elite: Elite enemies have their base health multiplied by ×3.
List of enemies[]
Enemy Cultists[]
Enemy Cultists are enemies that appear in every area. They generally appear in grey outfits with yellow accents, although some cultists have stronger red variants.
Constructs[]
Constructs are enemies that can be found anywhere in The Cult of the Lamb but are not necessarily flesh and blood beings, at least in appearance.
Reappearing Enemies[]
Reappering Enemies are enemies that appear in multiple areas, but also aren't cultists.
Darkwood[]
Enemies that appear solely in Darkwood. They generally appear as worms with tree and bush themed designs.
Anura[]
Enemies that appear solely in Anura. They generally appear as frogs.
Anchordeep[]
Enemies that appear solely in Anchordeep. They generally appear as jellyfish or octopi.
Silk Cradle[]
Enemies that appear solely in Silk Cradle. They generally appear as spiders or other types of arachnid.