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Death to non-believers.

Enemies are creatures or entities with the intent of harming player's and/or impeding their progress in one way or another. Enemies can range from generic, common beings that show up often and have weak to moderately strong abilities, to bosses that present a difficult and time-consuming challenge for the player.

There are many factors that can alter how enemies behave, as well as how strong they are.

Overview[]

Health[]

Each enemy has a base amount of health. The amount can be changed with:

  • Difficulty: Enemies's health is multiplied by ×0.5 in Easy, ×1 in Normal, ×1.25 in Hard and ×1.5 in Very Hard.
  • Biome: Enemies have +0 health in Darkwood, +2 in Anura, +4 in Anchordeep and +6 in Silk Cradle.
  • Bishops killed: Enemies have +4 health if the Bishop of the current biome is already defeated.
  • Endless: Each loop increases enemies' hp by +5, or +10 for bosses.
  • Elite: Elite enemies have their base health multiplied by ×3.

List of enemies[]

Enemy Cultists[]

Enemy Cultists are enemies that appear in every area. They generally appear in grey outfits with yellow accents, although some cultists have stronger red variants.

Constructs[]

Constructs are enemies that can be found anywhere in The Cult of the Lamb but are not necessarily flesh and blood beings, at least in appearance.

Reappearing Enemies[]

Reappering Enemies are enemies that appear in multiple areas, but also aren't cultists.

Darkwood[]

Enemies that appear solely in Darkwood. They generally appear as worms with tree and bush themed designs.

Anura[]

Enemies that appear solely in Anura. They generally appear as frogs.

Anchordeep[]

Enemies that appear solely in Anchordeep. They generally appear as jellyfish or octopi.

Silk Cradle[]

Enemies that appear solely in Silk Cradle. They generally appear as spiders or other types of arachnid.

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