Weapons are one of the many ways the Red Crown can transform to help The Lamb. They are used to attack and kill Enemies during a crusade.
The damage of one kind of weapon can be increase with the level, while the speed and attacking range won't change with it.
Some Tarot Cards can increase the attributes of the weapons. See the Tarot Cards page for more information about them.
Weapons can be unlocked via Sermons, and are divided into six main categories: Swords, Daggers, Axes, Gauntlets, Hammers, and Blunderbuss.
Stats[]
Damage[]
Each weapon displays the average damage in their tooltip. The damage is calculated by the formula:
The result should be rounded to a single decimal point. Because of how the C# code is written, if the second decimal is a 5 one should always round towards the nearest even number(I.E: 2.75 would be rounded up to 2.8, but 2.65 would be rounded down to 2.6).
The damage of each hit has a base value, and it is affected by various factors. The final damage of each hit is calculated by the formula:
In this formula, "Tarot Card multiplier" is the multiplier of Tarot Cards that increase your weapon damage (Weeping Moon, All Seeing Sun and Master of the Art); "Fleece multiplier" is the damage boost of Golden Fleece; "Difficulty modifier" is 1 for all difficulties except Easy, which is 1.5
Critical[]
Critical hits come in two varieties: Merciless and Tarot
- Merciless crits work on a timer that "charges" it, after which a star will start hovering next to the Lamb's head indicating that the next attack will be a critical hit. The first merciless crit will always take 25 seconds to charge, with each subsequent hits taking between 20 to 30 seconds, chosen randomly. Merciless crits come from Merciless weapons.
- Tarot crits meanwhile will happen randomly based on chance every attack, and can only occur if the player has the True Sight tarot card.
In either case, a critical hit will always deal x3 the current damage of the weapon, making them especially powerful on hammers. Note that attacking with a merciless weapon while the star is hovering next to the Lamb's head but missing the enemy will waste the critical hit.
List of weapons[]
Swords[]
A reliable weapon and companion to the truly devout.
Swords have a balance of damage, speed, and range. Heavy attacks deal damage in a small area, similar to a Hammer's regular attack.
Icon | Name | Quote | Description | Base damage | Unlock | ||
---|---|---|---|---|---|---|---|
First Hit | Second Hit | Third Hit | |||||
Crusader's Blade | Stalwart companion to the wandering warrior. | A well balanced blade dealing moderate damage. | 1 | 1 | 1 | Default | |
Bane Sword | Coated in the bile of a beast, long forgotten. | Chance of poisoning enemies when attacking. | 1 | 1 | 1 | Bane Weapons | |
Necromantic Sword | Death's own blade. | When slaying a foe summon a ghost that will attack nearby enemies. | 1 | 1 | 1 | Necromantic Weapons | |
Vampiric Sword | Vitality to those bold enough to take it. | Chance to heal the wielder using the life force of a slain foe. | 1 | 1 | 1 | Vampiric Weapons | |
Merciless Sword | Grant no mercy, take no chances. | Chance to deal a Critical Hit when attacking enemies. | 1 | 1 | 1 | Merciless Weapons | |
Zealous Sword | The blade of the great Fanatic. | Collected fervor will also increase the divine inspiration bar. | 1 | 1 | 1 | Zealous Weapons | |
Godly Sword | Once used to draw Godly blood... | Deal significantly more damage than mortal weapons. | 2 | 2 | 2 | Godly Weapons |
Axes[]
A powerful weapon, if hard to wield.
Axes are slow but have a large attacking range and higher damage. The Axe's heavy attack throws it forward like a boomerang, before turning around and coming back to the player.
Icon | Name | Quote | Description | Base damage | Unlock | ||
---|---|---|---|---|---|---|---|
First hit | Second Hit | Third Hit | |||||
Apostate's Cleaver | A mighty tool of unstoppable brutality. | Swing with intent. | 2 | 2 | 2 | Default | |
Bane Axe | Once struck by the toxins, one begs for the blade. | Chance of poisoning enemies when attacking. | 2 | 2 | 2 | Bane Weapons | |
Necromantic Axe | Severed heads still may talk. | When slaying a foe summon a ghost that will attack nearby enemies. | 2 | 2 | 2 | Necromantic Weapons | |
Vampiric Axe | Consumer of the blood it spills | Chance to heal the wielder using the life force of a slain foe. | 2 | 2 | 2 | Vampiric Weapons | |
Merciless Axe | Once borne by the executioners of old. | Chance to deal a Critical Hit when attacking enemies. | 2 | 2 | 2 | Merciless Weapons | |
Zealous Axe | Used by the great Fanatic to execute heretics. | Collected fervor will also increase the divine inspiration bar. | 2 | 2 | 2 | Zealous Weapons | |
Godly Axe | The blade that severed the Lands of the Old Faith from the world. | Deal significantly more damage than mortal weapons. | 3 | 3 | 3 | Godly Weapons |
Daggers[]
The perfect blade.
Daggers are fast to attack but deal less damage and have a shorter range. The Dagger's heavy attack creates a line of falling daggers in the player's chosen direction.
Icon | Name | Quote | Description | Base damage | Unlock | ||||
---|---|---|---|---|---|---|---|---|---|
First Hit | Second Hit | Third Hit | Fourth Hit | Fifth Hit | |||||
Traitor's Razor | Never given, only taken. | A fast blade signed for many cuts, low damage but lightning quick. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Default | |
Bane Dagger | Signature weapon of the jealous lover. | Chance of poisoning enemies when attacking. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Bane Weapons | |
Vampiric Dagger | Eerily similar to the canine of some fierce beast... | Chance to heal the wielder using the life force of a slain foe. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Vampiric Weapons | |
Necromantic Dagger | Only the Gods of Death may cut souls free. | When slaying a foe summon a ghost that will attack nearby enemies. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Necromantic Weapons | |
Zealous Dagger | Used by the Fanatic to give offerings of blood. | Collected fervor will also increase the divine inspiration bar. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Zealous Weapons | |
Merciless Dagger | Piercer of hearts. | Chance to deal a Critical Hit when attacking enemies. | 0.85 | 0.85 | 0.85 | 0.85 | 1.4 | Merciless Weapons | |
Godly Dagger | Stolen from the tomb of one of the Old Gods. | Deal significantly more damage than mortal weapons. | 1.7 | 1.7 | 1.7 | 1.7 | 2.6 | Godly Weapons |
Gauntlets[]
Turn yourself into a weapon… with a little help.
Gauntlets deal little damage at first, but deal more as the combo continues. The Gauntlet's heavy attack makes the Gauntlets spin around the player, damaging enemies within range.
Icon | Name | Quote | Description | Base damage | Unlock | ||
---|---|---|---|---|---|---|---|
First Hit | Second Hit | Third Hit | |||||
Tempest's Gauntlets | An iron fist from which none can escape. | A set of deadly spiked gloves. Weak at first, but devastating on a complete combo. | 1 | 1 | 3 | Default | |
Bane Gauntlets | A venomous touch, however gentle. | Chance of poisoning enemies when attacking. | 1 | 0.5 | 3 | Bane Weapons | |
Vampiric Gauntlets | Made for drawing out the fire of life. | Chance to heal the wielder using the life force of a slain foe. | 1 | 1 | 3 | Vampiric Weapons | |
Necromantic Gauntlets | Once worn to gather the souls of the departed. | When slaying a foe summon a ghost that will attack nearby enemies. | 1 | 1 | 3 | Necromantic Weapons | |
Zealous Gauntlets | Protects against doubt. | Collected fervor will also increase the divine inspiration bar. | 1 | 1 | 3 | Zealous Weapons | |
Merciless Gauntlets | Imbued with the restless spirit of a fallen crusader. | Chance to deal a Critical Hit when attacking enemies. | 1 | 1 | 3 | Merciless Weapons | |
Godly Gauntlets | The last remnant of divine armour, long lost. | Deal significantly more damage than mortal weapons. | 2 | 2 | 3 | Godly Weapons |
Hammers[]
Useless to the weak. Essential to the strong.
Hammers deal immense damage but take a while to swing, leaving you vulnerable for a long time. The Hammer's heavy attack creates a slam in front of the player after a brief charging period.
Icon | Name | Quote | Description | Base Damage | Unlock |
---|---|---|---|---|---|
Warmaker's Hammer | Splinterer of skulls. | Slow to fall, yet calamitous upon landing. | 4 | Default | |
Bane Hammer | Forged with ill-intent and evil spirits. | Chance of poisoning enemies when attacking. | 4 | Bane Weapons | |
Vampiric Hammer | Driver of stakes. | Chance to heal the wielder using the life force of a slain foe. | 4 | Vampiric Weapons | |
Necromantic Hammer | Used in ancient rituals to grind bones to dust. | When slaying a foe summon a ghost that will attack nearby enemies. | 4 | Necromantic Weapons | |
Zealous Hammer | Gavel of judgement, strike true. | Collected fervor will also increase the divine inspiration bar. | 4 | Zealous Weapons | |
Merciless Hammer | What remains once the hammer has struck? | Chance to deal a Critical Hit when attacking enemies. | 4 | Merciless Weapons | |
Godly Hammer | Shaped these lands to the desires of their Gods. | Deal significantly more damage than mortal weapons. | 5 | Godly Weapons |
Blunderbuss[]
Penetrate the hearts of the nonbelievers.
Blunderbuss deals low to immense damage, depending on how far the the gun is shot towards the enemies. Its bullet attack pierces through everything in front of them, allowing for hits towards multiple target and enemies. The Blunderbuss's heavy attack blasts a concerntrated bullet in front of where its faced, dealing moderate damage in front
The blunderbuss has a three-shell system, which takes a while to recover; attempting to shoot while theres no shell cause the Lamb to shook its head, causing a reset in the cooldown.
Icon | Name | Quote | Description | Base damage | Unlock |
---|---|---|---|---|---|
Mayhem's Cannon | It kicks back with the smell of burning iron. | A vicious ranged weapon. | |||
Bane Blunderbuss | Bullets dipped in something vile... | Chance of poisoning enemies when attacking. | Bane Weapons | ||
Necromantic Blunderbuss | Deliver death twice for good fortune. | When slaying a foe summon a ghost that will attack nearby enemies. | Necromantic Weapons | ||
Vampiric Blunderbuss | Fetch a life to be consumed. | Chance to heal the wielder using the life force of a slain foe. | Vampiric Weapons | ||
Merciless Blunderbuss | To be fired without regret. | Chance to deal a Critical Hit when attacking enemies. | Merciless Weapons | ||
Zealous Blunderbuss | Aimed with a righteous eye | Collected fervor will also increase the divine inspiration bar. | Zealous Weapons | ||
Godly Blunderbuss | A cruel invention by crueller Gods | Deal significantly more damage than mortal weapons. | Godly Weapons |
Notes[]
- Zealous weapons will not appear between unlocking the last building and defeating The One Who Waits, when all Devotion is replaced with Gold. They will start appearing again in the post-game, when divine inspiration becomes relevant again.
References[]
Main
|
Resources - Weapons - Curses - Relics - Fleeces - Holy Talisman - Commandment Stone - Penitence Mode - Achievements - Twitch integration |
---|---|
Major Update
|
Cult of the Lamb (Cultist Pack) - Relics of the Old Faith (Heretic Pack) - Don't Starve Together x Cult of the Lamb - Sins of the Flesh (Sinful Pack) |
Cult and You
|
Cult of the Lamb HQ - Followers - Rituals - Buildings - Divine Inspiration - Quests - Sin - Resurrection |
Followers
|
Forms - Faith - Loyalty (Dissenter) - Traits - Food - Robe |
Crusades
|
Lands of the Old Faith (Old Faith) - Crusade - Bosses - Fervour - Heart of a Heretic - Purgatory |
The Lamb - Leshy - Heket - Kallamar - Shamura - The One Who Waits - Ratau - Mystic Seller |